// Use this for initialization void Start() { playerState = PlayerState.Instance; speedBehaviour = this.gameObject.GetComponent <SlowDownOnSplash> (); }
// Use this for initialization void Start() { playerState = PlayerState.Instance; speedBehaviour = this.gameObject.GetComponent<SlowDownOnSplash> (); }
void Start() { safe = chooseRandomSafeArea (); speedBehaviour = this.gameObject.GetComponent<SlowDownOnSplash> (); }
void Start() { safe = chooseRandomSafeArea(); speedBehaviour = this.gameObject.GetComponent <SlowDownOnSplash> (); }