/// <summary> /// Rendering logic implementation. /// </summary> /// <param name="skin">Skin to use.</param> internal virtual void DoRender(Skin.SkinBase skin) { // If this control has a different skin, // then so does its children. if (m_Skin != null) { skin = m_Skin; } Renderer.RendererBase render = skin.Renderer; if (render.CTT != null && ShouldCacheToTexture) { DoCacheRender(skin, this); return; } RenderRecursive(skin, Bounds); if (DrawDebugOutlines) { skin.DrawDebugOutlines(this); } }