void Update() { HpBar.fillAmount = CurrentHP / HitPoints; SpecBar.fillAmount = Charger / FullSpecial; if (Charger >= FullSpecial) { PerdeVida(); } if (!Counts.MDMIsMorto) { Counts.MDMCompleteTimer += Time.deltaTime; } if (Level >= 3) { return; } if (SkillIsReady && !UltimateNow) { SkillCD.ChooseSkill(skills); StartCoroutine(ResetCooldown()); } if (UltimateExecuteNow) { Ultimate.ActivateSkill(); UltimateExecuteNow = false; } if (!PRScript.ItsRainingMan() && Level == 2) { Rain.ActivateSkill(); } }