private void OnSimulationCountdownEnded(SimulateCountDownEnded e) { //Reset the beat audio here //beatSource.Reset(); beatSource.volume = 1; beatSource.Play(); }
private void OnSimulationCoundownEnded(SimulateCountDownEnded e) { laserEnds[0].GetComponent <EnemyLaserEnd>().ResetLaser(); laserEnds[1].GetComponent <EnemyLaserEnd>().ResetLaser(); laserEnds[0].GetComponent <EnemyLaserEnd>().ResumeLaser(); laserEnds[1].GetComponent <EnemyLaserEnd>().ResumeLaser(); }
private void OnSimulationCoundownEnded(SimulateCountDownEnded e) { isPaused = false; ResetEnemy(); }
private void OnSimulateCountdownEnded(SimulateCountDownEnded e) { StartTraversal(); }
private void OnSimulationCoundownEnded(SimulateCountDownEnded e) { ResetTimer(); }