Ejemplo n.º 1
0
 public void DoEndGame()
 {
     ////Set isPaused to true
     //isPaused = true;
     ////Set time.timescale to 0, this will cause animations and physics to stop updating
     //Time.timeScale = 0;
     //call the ShowPausePanel function of the ShowPanels script
     mainCanvasGroup.alpha = 1f;
     showPanels.ShowEndGamePanel();
 }
Ejemplo n.º 2
0
    public void EndGame()
    {
        Pause();
        ShowPanels obj = FindObjectOfType <ShowPanels>();

        if (obj)
        {
            obj.ShowEndGamePanel();
        }
        else
        {
            Debug.Log("EndGame: no ShowPanels obj found");
        }
    }
Ejemplo n.º 3
0
    void EndGameMessage(string endType)
    {
        Text       auxText;
        GameObject textEndGame1     = PanelEndGame.transform.Find("TextEndGame1").gameObject;
        GameObject textEndGame2     = PanelEndGame.transform.Find("TextEndGame2").gameObject;
        GameObject textEndResource0 = PanelEndGame.transform.Find("TextEndResource0").gameObject;
        GameObject textEndResource1 = PanelEndGame.transform.Find("TextEndResource1").gameObject;
        GameObject textEndResource2 = PanelEndGame.transform.Find("TextEndResource2").gameObject;
        GameObject textEndResource3 = PanelEndGame.transform.Find("TextEndResource3").gameObject;

        GameObject textEndGame3 = PanelEndGame.transform.Find("TextEndGame3").gameObject;

        float pcdestr0 = 100f - availableResourcePercent[0];
        float pcdestr1 = 100f - availableResourcePercent[1];
        float pcdestr2 = 100f - availableResourcePercent[2];
        float pcdestr3 = 100f - availableResourcePercent[3];

        switch (endType)
        {
        case "Planet Dead":
        {
            strEndGameText1         = "You didn't defeat your enemy.";
            strEndGameText2         = "And your war has also destroyed: ";
            strEndGameResourceText0 = pcdestr0.ToString("N1") + "% of world population";
            strEndGameResourceText1 = pcdestr1.ToString("N1") + "% of water supplies";
            strEndGameResourceText2 = pcdestr2.ToString("N1") + "% of total vegetation";
            strEndGameResourceText3 = pcdestr3.ToString("N1") + "% of economic activities";
            strEndGameText3         = "Planet is ruined...";
        }
        break;

        case "Win":
        {
            strEndGameText1         = "Congrats! You defeated your enemy. ";
            strEndGameText2         = "BUT, your war has also destroyed: ";
            strEndGameResourceText0 = pcdestr0.ToString("N1") + "% of world population";
            strEndGameResourceText1 = pcdestr1.ToString("N1") + "% of water supplies";
            strEndGameResourceText2 = pcdestr2.ToString("N1") + "% of total vegetation";
            strEndGameResourceText3 = pcdestr3.ToString("N1") + "% of economic activities";
            strEndGameText3         = "Planet is damaged...";
        }
        break;

        case "Lose":
        {
            strEndGameText1         = "You were defeated by your enemy.";
            strEndGameText2         = "and, by the way, your war has also destroyed: ";
            strEndGameResourceText0 = pcdestr0.ToString("N1") + "% of world population";
            strEndGameResourceText1 = pcdestr1.ToString("N1") + "% of water supplies";
            strEndGameResourceText2 = pcdestr2.ToString("N1") + "% of total vegetation";
            strEndGameResourceText3 = pcdestr3.ToString("N1") + "% of economic activities";
            strEndGameText3         = "Planet is damaged...";
        }
        break;
        }

        Debug.Log("txt2= " + strEndGameText2);

        auxText = textEndGame1.GetComponent <Text>(); auxText.text = strEndGameText1;
        auxText = textEndGame2.GetComponent <Text>(); auxText.text = strEndGameText2;

        auxText = textEndResource0.GetComponent <Text>(); auxText.text = strEndGameResourceText0;
        auxText = textEndResource1.GetComponent <Text>(); auxText.text = strEndGameResourceText1;
        auxText = textEndResource2.GetComponent <Text>(); auxText.text = strEndGameResourceText2;
        auxText = textEndResource3.GetComponent <Text>(); auxText.text = strEndGameResourceText3;

        auxText = textEndGame3.GetComponent <Text>(); auxText.text = strEndGameText3;

        showPanels.HideGameplayPanel();
        showPanels.ShowEndGamePanel(endType);
    }