Ejemplo n.º 1
0
    void Start()
    {
        GameObject player = GameObject.Find("Player");

        shooting = player.GetComponent <Shooting>();
        movement = player.GetComponent <Movement>();

        assaultReticleAnimator = assaultReticle.GetComponent <Animator>();
        heavyReticleAnimator   = heavyReticle.GetComponent <Animator>();

        switch (currentClass)
        {
        case Class.assault:
            assaultClass.SetActive(true);
            assaultReticle.SetActive(true);
            cameraController.SetOffset(assaultPosition);
            shooting.SetClassValues(assaultDamage, assaultAttackRange, assaultFireFrequency, assaultAccuracy, assaultMuzzleFlash, assaultAnimator, assaultReticleAnimator);
            movement.SetClassValues(assaultAnimator);
            break;

        case Class.heavy:
            heavyClass.SetActive(true);
            heavyReticle.SetActive(true);
            cameraController.SetOffset(heavyPosition);
            shooting.SetClassValues(heavyDamage, heavyAttackRange, heavyFireFrequency, heavyAccuracy, heavyMuzzleFlash, heavyAnimator, heavyReticleAnimator);
            movement.SetClassValues(heavyAnimator);
            break;
        }
    }