Ejemplo n.º 1
0
 public override void FaceNorth()
 {
     directionalObjects[0].SetActive(true);
     directionalObjects[direction].SetActive(false);
     direction = 0;
     if (weaponManager.HasWeaponEquipped())
     {
         weaponManager.CurrentWeapon().GetComponent <PlayerWeaponAnimations>().FaceNorth();
     }
 }