void Start() { RoutePlanner planner = new ElbowRoutePlanner(m_ElbowFactor); ShipMovement ship = new ShipMovement(planner); ship.PhysicsBody.Velocity.Value = m_StartingVelocity; ship.StartUpdate(m_Updater); ShipMovementEvent evt = new ShipMovementEvent(0, "Test", new Path(0, m_Points)); ship.ReceiveEvent(evt); ship.PhysicsBody.Position.Subscribe(pos => m_TestVisuals.position = pos); foreach (var p in m_Points) { var go = GameObject.CreatePrimitive(PrimitiveType.Sphere); go.transform.position = p.Position; } m_View.Model = ship; //ship.PhysicsBody.Position.Subscribe(pos => Debug.Log(pos.ToString("F4"))); //ship.PhysicsBody.Velocity.Subscribe(vel => Debug.Log(vel.ToString("F4"))); }