Ejemplo n.º 1
0
    public void ConstructMesh()
    {
        var vertices  = new Vector3[resolution * resolution];
        var triangles = new int[((resolution - 1) * (resolution - 1)) * 6];
        var triIndex  = 0;

        for (int y = 0; y < resolution; y++)
        {
            for (int x = 0; x < resolution; x++)
            {
                var i                 = x + y * resolution;
                var precent           = new Vector2(x, y) / (resolution - 1);
                var pointOnUnitCube   = localUp + (precent.x - .5f) * 2 * axisA + (precent.y - .5f) * 2 * axisB;
                var pointOnUnitSphere = pointOnUnitCube.normalized;
                vertices[i] = shapeGenerator.CalculatePointOnSphere(pointOnUnitSphere);

                if (x != resolution - 1 && y != resolution - 1)
                {
                    triangles[triIndex]     = i;
                    triangles[triIndex + 1] = i + resolution + 1;
                    triangles[triIndex + 2] = i + resolution;

                    triangles[triIndex + 3] = i;
                    triangles[triIndex + 4] = i + 1;
                    triangles[triIndex + 5] = i + resolution + 1;

                    triIndex += 6;
                }
            }
        }

        mesh.Clear();

        mesh.vertices  = vertices;
        mesh.triangles = triangles;
        mesh.RecalculateNormals();
    }