Ejemplo n.º 1
0
    /// <summary>
    /// Get a vertex that has been spherified and moved according to the shapegenerator
    /// </summary>
    /// <param name="x"></param>
    /// <param name="y"></param>
    /// <returns></returns>
    private Vector3 GetVertex(float x, float y)
    {
        Vector3 v;

        v.x = x + data.Offset.x;
        v.y = y + data.Offset.y;
        v.z = data.Resolution * Mathf.Pow(2, data.LevelOfDetail);
        return(shapeGenerator.CalculatePoint(GetSpherifiedVertexPosition(v)));
    }