Ejemplo n.º 1
0
    public bool execute()
    {
        int   accuracyRoll = Random.Range(0, 100);
        float damageTaken  = 0;
        bool  attackHit    = true;

        //First check if attack missed
        if (accuracyRoll > attack.accuracy)
        {
            announcer.announceMiss();
            dialogueText.setNewText(attacker.characterName + " used " + attack.attackName + ", but it MISSED!");
            attackHit = false;
        }
        else
        {
            //If we DO NOT miss, check for crit & low HP
            int critRoll    = Random.Range(0, 100);
            int extraDamage = Random.Range(-10, 10);

            int attackStat;
            int defenseStat;

            if (attack.isSpecial)
            {
                attackStat  = attacker.specialAttackStat;
                defenseStat = target.specialDefenseStat;
            }
            else
            {
                attackStat  = attacker.attackStat;
                defenseStat = target.defenseStat;
            }

            if (critRoll < attacker.critChance)
            {
                damageTaken = (((42) * attack.power * ((float)attackStat / (float)defenseStat)) / 20f) + (2 * extraDamage);
                dialogueText.setNewText("(CRITICAL! 2x damage) " + attacker.characterName + " used " + attack.attackName + "!");
                if (turnCounter == 1)
                {
                    announcer.announceTurnOneCrit();
                }
                else
                {
                    announcer.announceCrit();
                }
            }
            else
            {
                damageTaken = (((22) * attack.power * ((float)attackStat / (float)defenseStat)) / 20f) + extraDamage;
                announcer.announceAttack();
                dialogueText.setNewText(attacker.characterName + " used " + attack.attackName + "!");
            }
            sfx.playHit(attack);
        }

        int damage = (int)damageTaken * (-1);

        target.changeHealth(damage);

        if (attackHit)
        {
            if (attacker.isEnemy)
            {
                blueChunk.text  = "" + damage;
                blueChunk.color = Color.red;
            }
            else
            {
                redChunk.text  = "" + damage;
                redChunk.color = Color.red;
            }
        }
        else
        {
            if (attacker.isEnemy)
            {
                blueChunk.text  = "Miss";
                blueChunk.color = Color.white;
            }
            else
            {
                redChunk.text  = "Miss";
                redChunk.color = Color.white;
            }
        }

        return(attackHit);
    }