void endGamePrompt() { SfxManager.PlaySound("Click"); confirmPrompt.SetActive(true); exitYes.onClick.AddListener(endGame); exitNo.onClick.AddListener(continueGame); }
// on collision with other cats private void OnTriggerEnter2D(Collider2D collision) { if (!isDead && collision.gameObject.tag == "CatBack") // then kill cat { GameObject deadCat = collision.gameObject.GetComponent <Transform>().parent.gameObject; SfxManager.PlaySound("killCat"); GameManager.getInstance().onSuccessfulKill(deadCat); } // if mouse touches front of cat else if (collision.gameObject.tag == "Cat") // then game over { if (!catIsStunned(collision.gameObject)) { anim.SetTrigger("isDead"); if (!isDead) { StartCoroutine(lagGameOver()); } } else { GameObject deadCat = collision.gameObject.GetComponent <Transform>().parent.gameObject; SfxManager.PlaySound("killCat"); GameManager.getInstance().onSuccessfulKill(deadCat); } } }
IEnumerator NextLevel() { // TODO async this maybe string sceneName = SceneManager.GetActiveScene().name; GameManager.Instance.cfp.FadeOut(); yield return(new WaitForSeconds(1)); for (int i = 0; i < levels.scenes.Count; i++) { string s = levels.scenes[i]; if (s != sceneName) { continue; } int levelNumber = i + 1; if (PlayerPrefs.GetInt("maxUnlocked", 1) < levelNumber) { PlayerPrefs.SetInt("maxUnlocked", levelNumber); PlayerPrefs.Save(); } SfxManager.PlaySound("win"); SceneManager.LoadScene(levels.scenes[levelNumber], LoadSceneMode.Single); break; } }
private void OnCollisionEnter2D(Collision2D collision) { // for jump if (isJumping && collision.gameObject.tag == "Ground" && rb.velocity.y <= 0) { rb.velocity = new Vector3(0, 0, 0); isJumping = false; anim.SetBool("isJumping", false); } // if mouse touches bottom of cat if (collision.gameObject.tag == "Cat") // then kill player { if (!catIsStunned(collision.gameObject)) { // game over code anim.SetTrigger("isDead"); if (!isDead) { StartCoroutine(lagGameOver()); } } else { GameObject deadCat = collision.gameObject.GetComponent <Transform>().parent.gameObject; SfxManager.PlaySound("killCat"); GameManager.getInstance().onSuccessfulKill(deadCat); } } }
void TryPlaySound(List <SfxData> sfxs) { if (!sfxs.IsEmpty()) { _sfx.PlaySound(sfxs.ToArray()); } }
private void checkJumpPoint(Collider2D collider) { switch (collider.gameObject.tag) { case "JumpPoint": if (!isJumping) { if (mouse != null && mouse.GetComponent <Transform>().position.y > trans.position.y) //jump { rb.AddForce(new Vector2(rb.velocity.x, jumpSpeedY)); isJumping = true; SfxManager.PlaySound("jumpingCat"); } } break; //case "JumpPoint2": // if (!isJumping) // { // if (mouse != null && mouse.GetComponent<Transform>().position.y > trans.position.y) // jump higher // { // rb.AddForce(new Vector2(rb.velocity.x, jumpSpeedY * 1.1f)); // Debug.Log("jumppoint2"); // isJumping = true; // SfxManager.PlaySound("jumpingCat"); // } // } // break; } }
private void OnTriggerStay2D(Collider2D collision) { if (collision.tag == "Monster" || collision.tag == "Boss") { if (collision.GetComponent <enemyHealth>().currentHealth < 0) { return; } this.GetComponent <Rigidbody2D>().velocity = new Vector3(0, 0, 0); this.GetComponent <Animator>().SetTrigger("Hit"); SfxManager.PlaySound("FireBallHit"); float damage = (float)SaveManager.Instance.gestureDMG[4]; if (!damageShown) { FloatingTextController.CreateFloatingText(damage.ToString(), transform); damageShown = true; } FightManager.currEnemy.gameObject.GetComponent <enemyHealth>().addDamage(damage); //duration of animation StartCoroutine(destroyAfterTime(0.77f)); } }
private void OnTriggerEnter2D(Collider2D other) { if (requiresSpecificCharacter && !other.gameObject.CompareTag(specificCharacterName)) { return; } if (!isTouching) { //when switch is triggered, faded. //pic.color = new Color(pic.color.r, pic.color.g, pic.color.b, 0.1F); GameManager.Instance.cfp.WatchSomething(goTime, stayTime, objectsToTrigger.ToArray()); SfxManager.PlaySound("switch"); if (ActivateEffect) { ActivateEffect.Play(); } StartCoroutine(ActivateRoutine()); //when switch is triggered, faded. //pic.color = new Color(pic.color.r, pic.color.g, pic.color.b, 0.1F); isTouching = true; light.enabled = flipLight ? false : true; pic.sprite = activated; } }
// todo: implement animation protected new void Start() { base.Start(); speed = startSpeed; SfxManager.PlaySound("chargingCat"); StartCoroutine(walkToWindup()); }
// Update is called once per frame void Update() { while (totalMoved > distanceBetweenFootsteps) { totalMoved -= distanceBetweenFootsteps; SfxManager.PlaySound("footstep"); } }
IEnumerator lagGameOver() { isDead = true; yield return(new WaitForSeconds(0.4f)); // delay to play explosion anim SfxManager.PlaySound("gameOverSound"); GameManager.getInstance().gameOver(); }
public void OnTriggerExit2D(Collider2D other) { if (other.GetComponent <CharacterMovement>() || other.GetComponent <CharacterMovement_simple>()) { anim.SetTrigger("FadeOut"); SfxManager.PlaySound("tutorialHide"); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag.Contains("Player")) { gameObject.SetActive(false); SfxManager.PlaySound("coin"); GameMaster.instance.currentCoin++; } }
void GameOver() { MusicManager.StopBGM(); SfxManager.PlaySound("GameOver"); StartCoroutine(playAfterTime(1f)); ButtonShop.paused = false; ButtonShop.togglePause(); gameOverScreen.SetActive(true); }
void Jump() { if (!isJumping) { SfxManager.PlaySound("Jumping"); playerRB.AddForce(Vector2.up * jumpHeight, ForceMode2D.Impulse); playerAnim.SetInteger("State", 2); isJumping = true; } }
public void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <CharacterMovement_simple>()) { SfxManager.PlaySound("coin"); Debug.Log(CounterManager.Instance); CounterManager.Instance.Increment(); Destroy(gameObject); } }
private IEnumerator DiagRoutine(Dialog[] dgs) { Time.timeScale = 0; dialogCanvas.alpha = 1; isRunningDialog = true; foreach (Dialog dg in dgs) { textContent.text = ""; actorImage.sprite = dg.actor.sprite; for (int i = 0; i < dg.content.Length; i++) { textContent.text += dg.content[i]; SfxManager.PlaySound(dg.actor.name.ToLower()); float _t = 0; while (_t < timeBetweenChars) { yield return(new WaitForEndOfFrame()); _t += Time.unscaledDeltaTime; if (shouldSkip) { break; } } if (shouldSkip) { textContent.text = dg.content; shouldSkip = false; break; } } float _tl = 0; while (_tl < timeBetweenLines) { yield return(new WaitForEndOfFrame()); _tl += Time.unscaledDeltaTime; if (shouldSkip) { shouldSkip = false; break; } } } dialogCanvas.alpha = 0; isRunningDialog = false; Time.timeScale = 1; }
private void FixedUpdate() { rbody.velocity = new Vector2(horizontalVelocity, rbody.velocity.y); /* * if (Mathf.Abs(rbody.velocity.y) > 15) * { * //Debug.Log(Mathf.Abs(rbody.velocity.y)); * onGround = false; * } */ bool grounded = IsGrounded(); timeSinceGrounded += Time.deltaTime; if (actionBufferTime > 0) { actionBufferTime -= Time.deltaTime; } else { if (IsGrounded() && !onGround) { actionBufferTime = 0.2f; onGround = true; if (rbody.velocity.y < -6) { SfxManager.PlaySound("land", transform.position); LandEffect.Play(); } } } if (grounded && !wasGroundedLastFrame) { timeSinceGrounded = 0; jumpLeft = maxJumps; Transform platform = GetPlatform(); if (!platform.GetComponent <HingeJoint2D>() && (!platform.GetComponent <Rigidbody2D>() || platform.GetComponent <Rigidbody2D>().bodyType == RigidbodyType2D.Static) && !platform.GetComponent <Collectible>()) { StartCoroutine(SetGroundedPosInTime(0.2f)); transform.SetParent(GetPlatform()); } } else if (!grounded && wasGroundedLastFrame) { transform.SetParent(null); } wasGroundedLastFrame = grounded; }
void Right() { SfxManager.PlaySound("Walking"); if (!facingRight) { Flip(); } if (!isJumping) { playerAnim.SetInteger("State", 1); } playerRB.velocity = new Vector2(moveSpeed, playerRB.velocity.y); //playerObject.transform.Translate(Vector2.right * moveSpeed * Time.deltaTime); }
public void onSuccessfulKill(GameObject cat) { int catIndex = -1; if (cat.GetComponent <ChargeCatMovement>() != null) { catIndex = CHARGING_CAT_INDEX; cat.GetComponent <ChargeCatMovement>().onCatDeath(); } else if (cat.GetComponent <JumpCatMovement>() != null) { catIndex = JUMPING_CAT_INDEX; cat.GetComponent <JumpCatMovement>().onCatDeath(); } else if (cat.GetComponent <CatMovement>() != null) { catIndex = BASIC_CAT_INDEX; cat.GetComponent <CatMovement>().onCatDeath(); } catsKilled[catIndex]++; if ((catsKilled[BASIC_CAT_INDEX] == NumBasicCatKills) || (catsKilled[JUMPING_CAT_INDEX] == NumJumpCatKills) || (catsKilled[CHARGING_CAT_INDEX] == NumChargeCatKills)) { difficultyMod++; resetCounters(); } //if (killCounter == NumCatKills) //{ // //difficultyMod++; // killCounter = 0; //} //else //{ // killCounter++; //} if (difficultyMod < LevelDampener) { numCatsEscaped = 0; } difficultyMod = (difficultyMod > LevelCap) ? LevelCap : Mathf.Max(difficultyModMin, difficultyMod); SfxManager.PlaySound("catDeathCry"); destroyCat(cat); stunAllCats(cat); }
public void jump(bool isRecoil) { isJumping = true; SfxManager.PlaySound("jump"); anim.SetBool("isJumping", true); if (isRecoil) { rb.velocity = new Vector3(rb.velocity.x, jumpSpeedY * 0.8f, 0); } else { rb.velocity = new Vector3(rb.velocity.x, jumpSpeedY, 0); } }
public void stopTimer(bool hasCompletedLevel) { if (!hasCompletedLevel) { SfxManager.PlaySound("stop"); SfxManager.PlaySound("clockDeath"); timerText.text = ""; startCd = false; } else { SfxManager.PlaySound("levelComplete"); timerText.text = ""; startCd = false; } }
void makeDead() { //make sound isDead = true; if (gameObject.scene.name == "Fight scene") { SfxManager.PlaySound("EnemyDie2"); } else if (gameObject.scene.name == "Fight scene 1") { SfxManager.PlaySound("EnemyDie"); } else if (gameObject.scene.name == "Fight scene 2") { SfxManager.PlaySound("EnemyDie3"); } Destroy(this.GetComponent <AutoMove>()); this.GetComponent <enemyDamage>().isDead = true; this.GetComponent <Animator>().SetBool("isDead", true); //death animation this.GetComponent <Rigidbody2D>().AddForceAtPosition(new Vector2(5f, 3.75f), this.GetComponent <Transform>().position, ForceMode2D.Impulse); FightManager.monsterDeathCounter++; AutoMove.playerContact = false; SaveManager.Instance.addGold(); if (gameObject.tag == "Boss") { SaveManager.Instance.monsterToClear--; SaveManager.Instance.wonLevel(); MusicManager.StopBGM(); SfxManager.PlaySound("PlayerWin"); StartCoroutine(playAfterTime(1f)); FightManager.winMap = true; } //Length of animation StartCoroutine(destroyAfterTime(0.9f, gameObject)); /* AudioSource.PlayClipAtPoint(deathKnell, transform.position); * Instantiate(enemyDeathFX, transform.position, transform.rotation); * if (drops) * { * Instantiate(theDrop,transform.position,transform.rotation); * } */ }
IEnumerator spawnCat(int index, int spawnIndex) { SfxManager.PlaySound("catSpawn"); Vector3 newLocalScale; yield return(new WaitForSeconds(0.1f)); GameObject createdCat = Instantiate(cats[index], spawnPoints[spawnIndex].position, spawnPoints[0].rotation); newLocalScale = createdCat.transform.localScale; Vector3 pos = createdCat.transform.position; if (spawnIndex >= 3) //should face the left { newLocalScale.x = -newLocalScale.x; } createdCat.transform.localScale = newLocalScale; }
public void SignIn() { SfxManager.PlaySound("Click"); if (!PlayGamesPlatform.Instance.localUser.authenticated) { // Sign in with Play Game Services, showing the consent dialog // by setting the second parameter to isSilent=false. PlayGamesPlatform.Instance.Authenticate(SignInCallback, false); } else { // Sign out of play games PlayGamesPlatform.Instance.SignOut(); // Reset UI signInButtonText.text = "SIGN IN"; //authStatus.text = ""; } }
void OnJump(InputValue value) { bool spacePressed = value.isPressed; if (spacePressed && jumpLeft > 0) { if (Time.time - lastJumpTime < 0.1f) { return; } lastJumpTime = Time.time; rbody.velocity = new Vector2(rbody.velocity.x, jumpSpeed); actionBufferTime = 0.2f; jumpLeft--; onGround = false; SfxManager.PlaySound("jump", transform.position); JumpEffect.Play(); } }
public void ManipulateLimb(string aDirection, string aType) { int layer = LimbManager.GetLimbNumber(aDirection); float speed; if (aType == "extend") { speed = ExtendSpeed; } else if (aType == "retract") { speed = -RetractSpeed; } else { speed = 0; } float animationTime = LimbAnimator.GetCurrentAnimatorStateInfo(layer - 1).normalizedTime; LimbAnimator.SetFloat("Limb" + layer.ToString() + "Speed", speed); if (animationTime >= 1.0f && aType == "extend") { LimbAnimator.Play(LimbAnimator.GetCurrentAnimatorStateInfo(layer - 1).fullPathHash, layer - 1, 1.0f); LimbAnimator.SetFloat("Limb" + layer.ToString() + "Speed", 0); speed = 0; } if (animationTime <= 0 && aType == "retract") { LimbAnimator.Play(LimbAnimator.GetCurrentAnimatorStateInfo(layer - 1).fullPathHash, layer - 1, 0.0f); LimbAnimator.SetFloat("Limb" + layer.ToString() + "Speed", 0); speed = 0; } //Debug.Log(speed); if (speed != 0f) { this.gameObject.GetComponent <PhysicsManagement>().ManualCenterOfGravity(); SoundPlayer.PlaySound(layer - 1, aType); } }
public void startTimer() { startTime = Time.time; startCd = true; SfxManager.PlaySound("ticking"); }
public void Reset() { transform.position = lastGroundedPosition; SfxManager.PlaySound("lose"); }