public void IsOpened() { animator.SetBool("isOpenChest", true); SewerLevel levelScript = level.GetComponent <SewerLevel>(); levelScript.AddLunaKey(); }
private void OnTriggerEnter2D(Collider2D collision) { level = GameObject.FindGameObjectWithTag("Level"); if (collision.gameObject.tag == "Player") { GameObject player = GameObject.FindGameObjectWithTag("Player"); SewerLevel levelScript = level.GetComponent <SewerLevel>(); levelScript.AddLunaKey(); Destroy(gameObject); } }