public void ApplyValues( )
    {
        serializedDimensionMode.Apply();
        serializedPhysicsMode.Apply( );
        serializedCollisionType.Apply( );

        serializedAlphaCutOff.Apply( );
        serializedPolygonizationAccuracy.Apply( );
        serializedPolygonizeHoles.Apply( );

        serializedRenderMesh.Apply( );
        serializedUsePhysicBuildSettings.Apply( );

        serializedRenderMeshAlphaCutOff.Apply( );
        serializedRenderMeshPolygonizationAccuracy.Apply( );
        serializedRenderMeshPolygonizeHoles.Apply( );

        serializedOnlyBorder.Apply( );
        serializedSubdivide.Apply( );
        serializedSubdivisionCount.Apply( );

        serializedIsPhysicsDirty.Apply( );

        serializedRenderMeshGridHorizontalSubDivs.Apply( );
        serializedRenderMeshGridVerticalSubDivs.Apply( );
    }
Ejemplo n.º 2
0
    public void ApplyValues( )
    {
        serializedTexture.Apply( );
        serializedTextureGUID.Apply( );
        serializedAtlas.Apply( );
        serializedSharedMaterial.Apply( );

        serializedSpriteScale.Apply( );

        serializedVertexColor.Apply( );
        serializedExtrusionDepth.Apply( );
        serializedIsKinematic.Apply( );

        serializedPivotType.Apply( );
        serializedPivotCustomCoords.Apply( );

        serializedBoneInfluenceFalloff.Apply( );
        serializedSkinQuality.Apply( );
    }