Ejemplo n.º 1
0
    static public SequenceAction CreateWithTwoActions(FiniteTimeAction action1, FiniteTimeAction action2)
    {
        SequenceAction obj = new SequenceAction();

        obj.InitWithDuration(0.0f);

        UnityEngine.Debug.Assert(action1 != null);
        UnityEngine.Debug.Assert(action2 != null);

        obj.Duration = action1.Duration + action2.Duration;

        obj.mActions[0] = action1;
        obj.mActions[1] = action2;

        return(obj);
    }