static public SequenceAction CreateWithTwoActions(FiniteTimeAction action1, FiniteTimeAction action2) { SequenceAction obj = new SequenceAction(); obj.InitWithDuration(0.0f); UnityEngine.Debug.Assert(action1 != null); UnityEngine.Debug.Assert(action2 != null); obj.Duration = action1.Duration + action2.Duration; obj.mActions[0] = action1; obj.mActions[1] = action2; return(obj); }