private void PlayDeathEffect(Action complete) { var deathEffect = new SequenceAction(); for (int i = 0; i < 3; i++) { deathEffect.Add(new ScaleToAction(Unit.transform, Vector3.one * 1.5f, 0.15f)); deathEffect.Add(new ScaleToAction(Unit.transform, Vector3.one, 0.15f)); } _actionsSequencer.Execute(deathEffect, action => { complete?.Invoke(); }); }
private void PlayDeathEffect() { var deathEffect = new SequenceAction(); deathEffect.Add(new PlayParticleEffectAction("Explosion", Unit.transform.position, null, 3f, _factory)); _actionsSequencer.Execute(deathEffect); }
public void ShowCubeBubble(Vector3 position, float flyHeight) { var effectObj = _factory.Create("CubeClickBubble"); effectObj.transform.parent = _visualRoot.Root; effectObj.transform.position = position; var effAction = new SequenceAction(); effAction.Add(new MoveToAction(effectObj.transform, new Vector3(position.x, position.y + flyHeight, position.z), 0.7f)); effAction.Add(new FadeToAction(effectObj, 1f, 0f, 0.2f)); effAction.Add(new ExecuteAction(() => { _factory.Remove(effectObj); })); _actionsSequencer.Execute(effAction); }
public void SeqTest() { m_SeqAction = new SequenceAction(); ActionTween mRotActionTween = this.transform.RotationTween(m_RotToValue, mDuration, m_RotModle); mRotActionTween .SetEase(mEaseType) .SetActionDirectionType(mDirectionType) .SetActionScaleTime(mScaleTime) .SetActionType(mActionType) .SetLoopTime(mLoopTime) .SetSpeedAble(m_UseSpeed) .SetSpeed(m_Speed) .SetRelative(m_Relative) .SetAutoKill(mAutoKill) .SetKillCallback(() => { LOG.Log("mRotActionTween Kill"); }) .SetCompleteCallback(() => { // LOG.Log("mRotActionTween Finish"); }); var moveAction = this.transform.MoveTween(mTargetTran, mDuration); moveAction .SetEase(mEaseType) .SetActionDirectionType(mDirectionType) .SetActionScaleTime(mScaleTime) .SetActionType(mActionType) .SetLoopTime(0) .SetSpeedAble(m_UseSpeed) .SetSpeed(m_Speed) .SetRelative(m_Relative) .SetAutoKill(mAutoKill); var colorAction = this.transform.ColorTween(Color.blue, mDuration); colorAction.SetActionType(mActionType); m_SeqAction.Add(0, mRotActionTween); m_SeqAction.Add(2, moveAction); m_SeqAction.Append(colorAction); m_SeqAction // .SetActionType(mActionType) .SetAutoKill(mAutoKill) .SetStepUpdateCallback(() => { mActionCurTime = Time.realtimeSinceStartup - mTempTime; }) .SetBeginPlayCallback(() => { mTempTime = Time.realtimeSinceStartup; // LOG.Log(this.gameObject.name + " anim Begin m_SeqAction"); }) .SetCompleteCallback(() => { mActionExTime = Time.realtimeSinceStartup - mTempTime; //LOG.Log(this.gameObject.name + " anim Complete m_SeqAction"); }) .SetKillCallback(() => { LOG.Log(this.gameObject.name + " anim Kill m_SeqAction"); }); m_SeqAction.SetAutoPlay(m_AutoPlay); mTestActionTween = m_SeqAction; }