private void DecoderDeviceDecodeFinished(object sender, ValueEventArgs <Bitmap> e) { var bitmap = e.Value; _decoderDevice.Pool.ReadLock(bitmap); Sence.Swap(e.Value); _decoderDevice.Pool.ReadUnlock(bitmap); }
public SenceManger(EntityManager entityManager) { _entityManager = entityManager; _main = new Sence(this); _overlay = new Sence(this); }
public GameData() { s = new Sence();//存储内容初始化,只能放构造函数 isDu = false; }