public static void ShowWindow()
	{
		//Show existing window instance. If one doesn't exist, make one.
		EditorWindow.GetWindow(typeof(ScriptedObjectMonitorWindow));

		// attach to scripted object monitor
		monitor = ScriptedObjectMonitor.GetInstance();
	}
	public override void OnInspectorGUI()
	{
		DrawDefaultInspector();

		if ( monitor == null )
			monitor = target as ScriptedObjectMonitor;

		if ( monitor != null )
		{
			monitor.Display();
			EditorUtility.SetDirty (monitor);
		}
	}