public static void ShowWindow() { //Show existing window instance. If one doesn't exist, make one. EditorWindow.GetWindow(typeof(ScriptedObjectMonitorWindow)); // attach to scripted object monitor monitor = ScriptedObjectMonitor.GetInstance(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); if ( monitor == null ) monitor = target as ScriptedObjectMonitor; if ( monitor != null ) { monitor.Display(); EditorUtility.SetDirty (monitor); } }