Ejemplo n.º 1
0
 protected virtual void HandleCutSceneDialogueAction()
 {
     if (
         Input.GetButtonDown(Const_KeyCodes.Action1) &&
         game.state == Const_States_Game.CutScene
         )
     {
         Debug.Log("Script_LevelBehavior: HandleDialogueAction()");
         game.HandleContinuingDialogueActions(Const_KeyCodes.Action1);
     }
 }