Ejemplo n.º 1
0
    private void OnEnter(Collider other)
    {
        bool isUnityAction      = action.CheckUnityEventAction();
        bool isCustomUnityEvent = refAction.CheckUnityEvent();

        // For actions, handle setting this to inactive in the invoked object in order to do conditionally.
        if (isUnityAction || isCustomUnityEvent)
        {
            if (isUnityAction)
            {
                action.Invoke();
            }
            if (isCustomUnityEvent)
            {
                refAction.Invoke(other.transform.GetParentRecursive <Transform>());
            }
        }
        // For entering once.
        else if (game.ActivateTrigger(Id))
        {
            Debug.Log($"{name} Entered: <{other.gameObject.name}> Setting inactive");
            this.gameObject.SetActive(false);
        }

        if (isForceHide)
        {
            this.gameObject.SetActive(false);
        }
    }