Ejemplo n.º 1
0
    private IEnumerator ShowScore(Player[] players)
    {
        scorePanel.SetUpPanel(new List <Player>(players));
        scorePanel.gameObject.SetActive(true);

        yield return(new WaitForSeconds(1));

        scorePanel.gameObject.SetActive(false);

        if (indexLevel + 1 < SceneNames.Length)
        {
            LoadNextLevel(++indexLevel);
        }
        else
        {
            SceneManager.LoadScene("MainMenu", LoadSceneMode.Single);
        }
    }