private IEnumerator ShowScore(Player[] players) { scorePanel.SetUpPanel(new List <Player>(players)); scorePanel.gameObject.SetActive(true); yield return(new WaitForSeconds(1)); scorePanel.gameObject.SetActive(false); if (indexLevel + 1 < SceneNames.Length) { LoadNextLevel(++indexLevel); } else { SceneManager.LoadScene("MainMenu", LoadSceneMode.Single); } }