Ejemplo n.º 1
0
        public static IEnumerator TypeIn(this ScoreMenuHandlers InputSpace, string Message, float StartDelay, float TypeDelay)
        {
            yield return(new WaitForSeconds(StartDelay));

            for (int i = 0; i < Message.Length + 1; ++i)
            {
                InputSpace.EndScoreText.text = Message.Substring(0, i);
                yield return(new WaitForSeconds(TypeDelay));
            }
        }
Ejemplo n.º 2
0
    void Awake()
    {
        Global.Instance = new Global();
        if (FindObjectOfType <DiscoSetting>().IsDisco)
        {
            Global.Instance.IsDisco = true;
            Camera.main.gameObject.GetComponent <AudioSource>().clip = FindObjectOfType <DiscoSetting>().DiscoClip;
        }

        ScoreMenu = FindObjectOfType <ScoreMenuHandlers>();

        InitialSpeed = Global.Instance.Speed;
    }
Ejemplo n.º 3
0
    void Awake()
    {
        Global.Instance = new Global();
        if(FindObjectOfType<DiscoSetting>().IsDisco)
        {
            Global.Instance.IsDisco = true;
            Camera.main.gameObject.GetComponent<AudioSource>().clip = FindObjectOfType<DiscoSetting>().DiscoClip;
        }

        ScoreMenu = FindObjectOfType<ScoreMenuHandlers>();

        InitialSpeed = Global.Instance.Speed;
    }
Ejemplo n.º 4
0
    void Awake()
    {
        _discosetting   = FindObjectOfType <DiscoSetting>();
        Global.Instance = new Global();



        /* if (_discosetting.IsDisco == true)
         * {
         *   Global.Instance.IsDisco = true;
         *   print("global: " + Global.Instance.IsDisco);
         *   if (Global.Instance.IsDisco)
         *   {
         *       _discosetting.IsDisco = true;
         *       print("the if statement where discosetting.disco =  true returns: " + _discosetting.IsDisco);
         *       Camera.main.gameObject.GetComponent<AudioSource>().clip = FindObjectOfType<DiscoSetting>().DiscoClip;
         *   }
         *
         * }*/

        ScoreMenu = FindObjectOfType <ScoreMenuHandlers>();

        InitialSpeed = Global.Instance.Speed;
    }