private IEnumerator PointRateAdd() { yield return(StartCoroutine(DistanceAnimation(0.5f, 0.0f, scoreData.GetScoreNow(), 1.0f))); yield return(StartCoroutine(RateAnimation(0.5f, 0.0f, scoreData.GetScoreCoefficient(), 1.0f))); yield return(StartCoroutine(ScoreAnimation(0.5f, 0.0f, scoreData.GetScoreNow() * scoreData.GetScoreCoefficient(), 1.0f))); }