void OnTriggerEnter2D(Collider2D collision) { if (Launched) { StarSound.PlayOneShot(StarSound.clip); //Debug.Log(Launched); //Debug.Log(collision.transform.name); GameObject effect = Instantiate(Resources.Load(EFFECT_PATH)) as GameObject; effect.transform.position = (Vector3)collision.transform.position; scoreData.AddScoreCoefficient(AddNumber); //Debug.Log(collision.transform.name); } //gameObject.GetComponent<SpriteRenderer>().enabled = false; gameObject.GetComponent <CircleCollider2D>().enabled = false; MainSpriteRenderer.enabled = false; ChildSpriteRenderer.enabled = false; //GameObject.Destroy(gameObject); }