virtual public uint AddEffect(uint resId, string boneName, float dir = float.NaN, AttachMountType atype = AttachMountType.AttachCount) { if (this.Scene == null) { return(uint.MaxValue); } if (!DataManager.EffectTable.ContainsKey(resId)) { return(uint.MaxValue); } EffectTableItem item = DataManager.EffectTable[resId] as EffectTableItem; SceneParticleManager mng = this.Scene.GetParticleManager(); Transform trans = null; if (atype != AttachMountType.Wing) { if (!string.IsNullOrEmpty(boneName) && boneName.StartsWith("%")) { atype = AttachMountType.Weapon; boneName = boneName.Replace("%", ""); } } TransformData data = new TransformData(); data.notFollow = item.notFollow; data.Scale = new Vector3(item.scale, item.scale, item.scale); if (!float.IsNaN(dir)) { data.Rot = new Vector3(0f, dir * Mathf.Rad2Deg, 0f); } if (!string.IsNullOrEmpty(item.soundId)) { string[] array = item.soundId.Split('|'); SoundManager.Instance.Play( int.Parse(array[UnityEngine.Random.Range(0, array.Length)]), item.soundDelay ); } uint instID = mng.AddParticle(item.effect_name, item.loop, trans, data, item.limitry); ParticleAttachMent attach = new ParticleAttachMent(); attach.parent = trans == null ? null : trans.gameObject; attach.particleid = instID; attach.transform = data; attach.socketname = boneName; attach.atype = atype; attach.resid = resId; AttachParticle(attach); return(instID); }
public static uint AddEffect2MV(MeshVisual visual, int effectid, string mount, SceneParticleManager mng) { if (!DataManager.EffectTable.ContainsKey(effectid)) { return(uint.MaxValue); } if (!string.IsNullOrEmpty(mount)) { mount = mount.Replace("%", ""); } EffectTableItem item = DataManager.EffectTable[effectid] as EffectTableItem; if (item == null) { return(uint.MaxValue); } Transform trans = visual.GetBoneByName(mount); if (trans == null) { trans = visual.VisualTransform; } TransformData data = new TransformData(); data.notFollow = item.notFollow; data.Scale = new Vector3(item.scale, item.scale, item.scale); //不跟随释放者的特效,取挂点的方向 if (item.notFollow && trans != null) { if (trans != null) { data.Rot = trans.rotation.eulerAngles; } else { data.Rot = Vector3.zero; } } if (!string.IsNullOrEmpty(item.soundId)) { string[] array = item.soundId.Split('|'); SoundManager.Instance.Play( int.Parse(array[UnityEngine.Random.Range(0, array.Length)]), item.soundDelay ); } return(mng.AddParticle(item.effect_name, item.loop, trans, data, item.limitry)); }