private void OnSceneComplete() { mParticleMng = new SceneParticleManager(); if (Camera.main != null) { Camera.main.cullingMask ^= 1 << LayerMask.NameToLayer("3D UI"); Camera.main.cullingMask ^= 1 << LayerMask.NameToLayer("UI"); Camera.main.GetComponent <AudioListener>().enabled = false; } WindowManager.Instance.CloseAllUI(); WindowManager.Instance.OpenUI("createrole"); RenderSettings.ambientLight = Color.white; //场景中加入一个聚光灯照亮玩家 GameObject lightObj = new GameObject("playerlight"); Light light = lightObj.AddComponent <Light>(); light.type = LightType.Spot; light.range = 10; light.spotAngle = 56.6f; light.intensity = 1.69f; lightObj.transform.localPosition = new Vector3(-4.65615f, 6.147261f, -3.736148f); lightObj.transform.localEulerAngles = new Vector3(78.3259f, 82.48914f, -119.2915f); if (mActivePlayer != null) { mPlayerID = -1; mActivePlayer.Destroy(); } ShowPlayer((int)ModuleManager.Instance.FindModule <CreateRoleModule>().GetRoleID()); }
virtual public uint AddEffect(uint resId, string boneName, float dir = float.NaN, AttachMountType atype = AttachMountType.AttachCount) { if (this.Scene == null) { return(uint.MaxValue); } if (!DataManager.EffectTable.ContainsKey(resId)) { return(uint.MaxValue); } EffectTableItem item = DataManager.EffectTable[resId] as EffectTableItem; SceneParticleManager mng = this.Scene.GetParticleManager(); Transform trans = null; if (atype != AttachMountType.Wing) { if (!string.IsNullOrEmpty(boneName) && boneName.StartsWith("%")) { atype = AttachMountType.Weapon; boneName = boneName.Replace("%", ""); } } TransformData data = new TransformData(); data.notFollow = item.notFollow; data.Scale = new Vector3(item.scale, item.scale, item.scale); if (!float.IsNaN(dir)) { data.Rot = new Vector3(0f, dir * Mathf.Rad2Deg, 0f); } if (!string.IsNullOrEmpty(item.soundId)) { string[] array = item.soundId.Split('|'); SoundManager.Instance.Play( int.Parse(array[UnityEngine.Random.Range(0, array.Length)]), item.soundDelay ); } uint instID = mng.AddParticle(item.effect_name, item.loop, trans, data, item.limitry); ParticleAttachMent attach = new ParticleAttachMent(); attach.parent = trans == null ? null : trans.gameObject; attach.particleid = instID; attach.transform = data; attach.socketname = boneName; attach.atype = atype; attach.resid = resId; AttachParticle(attach); return(instID); }
virtual public void RemoveEffect(uint instId) { if (this.Scene == null || instId == uint.MaxValue) { return; } SceneParticleManager mng = this.Scene.GetParticleManager(); mng.RemoveParticle(instId); }
public static uint AddEffect2MV(MeshVisual visual, int effectid, string mount, SceneParticleManager mng) { if (!DataManager.EffectTable.ContainsKey(effectid)) { return(uint.MaxValue); } if (!string.IsNullOrEmpty(mount)) { mount = mount.Replace("%", ""); } EffectTableItem item = DataManager.EffectTable[effectid] as EffectTableItem; if (item == null) { return(uint.MaxValue); } Transform trans = visual.GetBoneByName(mount); if (trans == null) { trans = visual.VisualTransform; } TransformData data = new TransformData(); data.notFollow = item.notFollow; data.Scale = new Vector3(item.scale, item.scale, item.scale); //不跟随释放者的特效,取挂点的方向 if (item.notFollow && trans != null) { if (trans != null) { data.Rot = trans.rotation.eulerAngles; } else { data.Rot = Vector3.zero; } } if (!string.IsNullOrEmpty(item.soundId)) { string[] array = item.soundId.Split('|'); SoundManager.Instance.Play( int.Parse(array[UnityEngine.Random.Range(0, array.Length)]), item.soundDelay ); } return(mng.AddParticle(item.effect_name, item.loop, trans, data, item.limitry)); }
virtual public uint AddEffect(uint resId, Vector3 pos, float dir = float.NaN) { if (this.Scene == null) { return(uint.MaxValue); } if (!DataManager.EffectTable.ContainsKey(resId)) { return(uint.MaxValue); } EffectTableItem item = DataManager.EffectTable[resId] as EffectTableItem; SceneParticleManager mng = this.Scene.GetParticleManager(); TransformData data = new TransformData(); data.Scale = new Vector3(item.scale, item.scale, item.scale); data.notFollow = item.notFollow; data.Pos = pos; if (!float.IsNaN(dir)) { data.Rot = new Vector3(0f, dir * Mathf.Rad2Deg, 0f); } if (!string.IsNullOrEmpty(item.soundId)) { string[] array = item.soundId.Split('|'); SoundManager.Instance.Play( int.Parse(array[UnityEngine.Random.Range(0, array.Length)]), item.soundDelay ); } uint instID = mng.PlayFx(item.effect_name, item.loop, null, data, -1, null, item.limitry); ParticleAttachMent attach = new ParticleAttachMent(); attach.parent = null; attach.atype = AttachMountType.AttachCount; attach.particleid = instID; attach.resid = resId; AttachParticle(attach); return(instID); }
/// <summary> /// 更新挂接特效 /// </summary> public void UpdateAttachParticle() { SceneParticleManager particlemng = SceneManager.Instance.GetCurScene().GetParticleManager(); int nCount = mAttachParticles.Count; List <ParticleAttachMent> toDel = null; for (int i = 0; i < nCount; ++i) { ParticleAttachMent attach = mAttachParticles[i]; ParticleItem item = particlemng.GetParticle(attach.particleid); if (attach == null || item == null || item.IsDead()) { if (toDel == null) { toDel = new List <ParticleAttachMent>(); } toDel.Add(attach); continue; } //将特效更新到对应位置上 if (attach.parent == null || item.parent == null) { PrimitiveVisual aVisual = null; if (attach.atype != AttachMountType.AttachCount) { AttachMent buildinAttach = mAttachMents[(int)attach.atype]; if (buildinAttach != null) { aVisual = buildinAttach.visual; } } else { aVisual = mVisual; } if (aVisual != null && aVisual is MeshVisual && aVisual.Visual != null) { Transform tr = null; if (string.IsNullOrEmpty(attach.socketname)) { tr = aVisual.VisualTransform; } else { tr = (aVisual as MeshVisual).GetBoneByName(attach.socketname); if (tr == null) { tr = aVisual.VisualTransform; } } attach.parent = tr.gameObject; EffectTableItem effectitem = DataManager.EffectTable[attach.resid] as EffectTableItem; //不跟随释放者的特效,取挂点的方向 if (effectitem.notFollow && tr != null && attach.transform != null) { if (tr != null) { attach.transform.Rot = tr.rotation.eulerAngles; } else { attach.transform.Rot = Vector3.zero; } } } if (attach.parent != null) { if (item.visual != null && item.visual.Visual != null) { item.visual.Visual.SetActive(true); } DressingRoom.AttachParticleTo(item, attach.parent.transform); } } } if (toDel != null) { foreach (ParticleAttachMent at in toDel) { mAttachParticles.Remove(at); } } }