Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            var paiter = new DrawPaint(1024, 1024, "test.png");

            var camera = new PerspectiveCamera(new Vector3(0.0f, 0.0f, -1.0f),
                                               new Vector3(0.0f, 1.0f, 0.0f),
                                               new Vector3(0.0f, 0.0f, 0f),
                                               90.0f);

            var sceneManager = new SceneManager();

            var sphere = new Sphere(new Vector3(0.0f, 0.0f, 9), 3.0f,
                                    Material.DiffuseMaterial(Color.Red), Color.Green);

            sceneManager.AddSurceface(sphere);

            sceneManager.AddLight(new DirectionalLigh(new Vector3(1.0f, 1.0f, 0.0f), new Vector3(1.0f, 1.0f, 0.0f), Color.White));
            for (int y = 0; y < paiter.Hight; ++y)
            {
                float fy = ((float)y) / paiter.Hight;
                for (int x = 0; x < paiter.Width; ++x)
                {
                    float     fx  = ((float)x) / paiter.Width;
                    var       ray = camera.GenerateRays(fx, fy);
                    HitResult t   = sceneManager.Intersection(camera, ray);
                    paiter.Draw(x, y, t.Color);
                }
            }
            paiter.Dispose();
        }