Ejemplo n.º 1
0
    public void PlayScenario()
    {
        if (AudioListener.pause)
        {
            AudioListener.pause = false;
            return;
        }

        StopScenario();

        AudioSource audioSource = GetFreeAudioSource();

        if (!audioSource)
        {
            Debug.LogError("no free sequencer");
            return;
        }

        activeSoundblock  = scenarioManager.GetSoundBlock(scenarioManager.FirstBlock.soundblockId);
        activeAudiosource = audioSource;

        AudioClip clip = resourcesManager.GetResource(activeSoundblock.clipId).Clip;

        if (!clip)
        {
            Debug.LogError("no clip found for " + activeSoundblock.clipId);
            return;
        }

        audioSource.clip = clip;
        audioSource.Play();
        isPlaying = true;

        PrepareNextBlock();
    }
Ejemplo n.º 2
0
    private void LoadScenarioStructure(string scenarioUrl, ScenarioSave scenarioSave)
    {
        Debug.Log("Scenario Loading...");

        for (int i = 0; i < scenarioSave.soundblocks.Length; i++)
        {
            Debug.Log("Loading Soundblock " + scenarioSave.soundblocks[i].blockId);
            scenarioManager.CreateSoundBlock(scenarioSave.soundblocks[i].blockId, scenarioSave.soundblocks[i].clipId, scenarioSave.soundblocks[i].isLooping);
            Debug.Log("Loaded Soundblock " + scenarioSave.soundblocks[i].blockId);
        }

        for (int i = 0; i < scenarioSave.links.Length; i++)
        {
            Debug.Log("Drawing link ( " + scenarioSave.links[i].fromSoundblock + " -> " + scenarioSave.links[i].toSoundblock + " ) ");
            scenarioManager.DoLink(scenarioManager.GetSoundBlock(scenarioSave.links[i].fromSoundblock), scenarioManager.GetSoundBlock(scenarioSave.links[i].toSoundblock), scenarioSave.links[i].linkType);
            Debug.Log("Drawn link");
        }

        Debug.Log("Scenario Loaded");

        scenarioManager.nextID          = scenarioSave.soundBlockNextId;
        resourcesManager.nextResourceID = scenarioSave.resourceNextId;
    }
Ejemplo n.º 3
0
 private void StopBlock(int blockId)
 {
     actualBlock = scenarioManager.GetSoundBlock(blockId);
     activeSequencer.Mute(true, 1.0f);
 }