public bool CheckNumsCorrect()
    {
        int amountOfNumsCorrect = 0;

        PopulateGridChecker();
        for (int i = 0; i < 81; i++)
        {
            if (gridChecker[i] == grid[i])
            {
                numsCorrect[i] = true;
                amountOfNumsCorrect++;
            }
        }
        if (amountOfNumsCorrect >= 81)
        {
            amountOfNumsCorrect = 0;
            int dif = GameManager.ReturnLvlByScene();
            SaveManager.SaveTotalWins();
            SaveManager.SavePlayWins(dif);
            SaveManager.ClearGrid(dif);
            if (GameObject.Find("WinAnimationController") != null)
            {
                GameObject WAC = GameObject.Find("WinAnimationController");
                WAC.GetComponent <WinAnimationController>().InstantiateStars();
            }
            return(true);
        }
        else
        {
            return(false);
        }
    }