public void render(SPL.Particle point_a_, SPL.Particle point_b_) { Vector3 point_b_position = point_b_.position; point_b_position.Scale(new Vector3(6f, 6f, 1f)); _bob.transform.position = point_b_position; _bob.transform.localScale = new Vector3(point_b_.radius, point_b_.radius, point_b_.radius); if (_draw_lines) { _line_renderer.SetVertexCount(2); _line_renderer.SetPosition(0, point_a_.position); _line_renderer.SetPosition(1, point_b_position); } }
private void Button_Click(object sender, RoutedEventArgs e) { spl = new SPL(); spl.RandomlyGenerate(); }