Ejemplo n.º 1
0
    public void Damage(int _playerAttack)
    {
        var damage = _enemyDefense - _playerAttack;

        if (damage <= 0)
        {
            _enemyHP += damage;
            if (_enemyHP <= 0)
            {
                _levelManager.LevelDown(_playerLevelDown);
                _semanager.SEEnemyDie();
                Destroy(gameObject);
            }
        }
    }