private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "NormalStar") { _sceneController._IsClear = false; _sceneController.FadeOutFlag(); _seManager.DieSE(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { _sEManager.DieSE(); _sceneController._IsClear = false; _sceneController.FadeOutFlag(); } }