public override void ModifyCurrentState(RoundModifierState currentModifierState, RoundState roundState) { currentModifierState.DamageMultiplier *= this.factor; }
/// <summary> /// Modifies the current round modifier state /// </summary> /// <param name="roundModifierState">The round modifier state to modify</param> /// <param name="roundState">The state of the current turn</param> public abstract void ModifyCurrentState(RoundModifierState roundModifierState, RoundState roundState);