public override void ModifyCurrentState(RoundModifierState currentModifierState, RoundState roundState)
 {
     currentModifierState.DamageMultiplier *= this.factor;
 }
Beispiel #2
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 /// <summary>
 /// Modifies the current round modifier state
 /// </summary>
 /// <param name="roundModifierState">The round modifier state to modify</param>
 /// <param name="roundState">The state of the current turn</param>
 public abstract void ModifyCurrentState(RoundModifierState roundModifierState, RoundState roundState);