public override List <int> OnDiscard(TrustedAI ai, Player player, List <int> cards, int min, int max, bool option) { if (!ai.WillShowForAttack()) { return(new List <int>()); } Room room = ai.Room; Player target = room.Current; List <int> ids = new List <int>(); foreach (int id in player.HandCards) { if (RoomLogic.CanDiscard(room, player, player, id)) { ids.Add(id); } } ai.SortByKeepValue(ref ids, false); double value = ai.GetKeepValue(ids[0], player); if (ai.GetOverflow(player) > 1) { value /= 3; } DamageStruct damage = new DamageStruct(Name, player, target); if (ai.IsFriend(target)) { bool range = false; foreach (Player p in room.GetOtherPlayers(target)) { if (ai.GetPrioEnemies().Contains(p) && RoomLogic.InMyAttackRange(room, target, p)) { range = true; break; } } if (range && target.HandcardNum + target.GetPile("wooden_ox").Count > 3) { if (ai.GetDamageScore(damage).Score < -3 && ai.HasSkill("wushuang|jianchu", target) && value < 3) { return new List <int> { ids[0] } } ; } } else { if (ai.GetDamageScore(damage).Score > 7 && value < 7) { return new List <int> { ids[0] } } ; else if (ai.GetDamageScore(damage).Score > 4 && value < 3) { if (ai.IsLackCard(target, Slash.ClassName) || target.HandcardNum + target.GetPile("wooden_ox").Count < 3) { return(new List <int> { ids[0] }); } else { bool range = false; foreach (Player p in room.GetOtherPlayers(target)) { if (ai.IsFriend(p) && RoomLogic.InMyAttackRange(room, target, p)) { range = true; break; } } if (!range) { return new List <int> { ids[0] } } ; } } } return(new List <int>()); } }
private static void OnUseCard(Room room, Player player, object data) { if (data is CardUseStruct use) { if (use.Card.Name == Analeptic.ClassName && (use.Reason == CardUseStruct.CardUseReason.CARD_USE_REASON_PLAY || room.GetRoomState().GetCurrentCardUsePattern(player) == "@@rende") && use.Card.Skill != "_zhendu") { List <Client> ais = new List <Client>(); foreach (Player p in room.GetAlivePlayers()) { Client client = room.GetClient(p); if (p.ClientId < 0 && !ais.Contains(client) && RoomLogic.InMyAttackRange(room, player, p) && !RoomLogic.IsFriendWith(room, player, p) && room.GetClient(player) != client && Shuffle.random(1, 3)) { ais.Add(client); } } if (ais.Count == 0) { return; } foreach (Client client in ais) { bool speak = Shuffle.random(1, 2); if (room.Setting.SpeakForbidden) { speak = false; } DataRow row = Engine.GetLines(client.Profile.NickName); if (speak) { string message = row["other_drunk1"].ToString(); if (!string.IsNullOrEmpty(message)) { message = message.Replace("%1", player.SceenName); room.Speak(client, message); } } else { string messages = row["other_drunk2"].ToString(); if (!string.IsNullOrEmpty(messages)) { string[] ms = messages.Split('/'); room.Emotion(client, ms[0], ms[1]); } } } } else if (player.ClientId < 0 && use.Card.Name.Contains(Slash.ClassName) && (use.Reason == CardUseStruct.CardUseReason.CARD_USE_REASON_PLAY || room.GetRoomState().GetCurrentCardUsePattern(player) == "@@rende") && use.To.Count == 1 && !RoomLogic.IsFriendWith(room, player, use.To[0]) && Shuffle.random(1, 3)) { Client client = room.GetClient(player); bool speak = Shuffle.random(1, 2); if (room.Setting.SpeakForbidden) { speak = false; } DataRow row = Engine.GetLines(client.Profile.NickName); if (speak) { string message = row["slash_use1"].ToString(); if (!string.IsNullOrEmpty(message)) { message = message.Replace("%1", use.To[0].SceenName); room.Speak(client, message); } } else { string messages = row["slash_use2"].ToString(); if (!string.IsNullOrEmpty(messages)) { string[] ms = messages.Split('/'); room.Emotion(client, ms[0], ms[1]); } } } } }
public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card) { Room room = ai.Room; List <ScoreStruct> scores = new List <ScoreStruct>(); foreach (Player p in room.GetOtherPlayers(player)) { if (!RoomLogic.InMyAttackRange(room, p, player) || p.IsNude()) { continue; } ScoreStruct score = ai.FindCards2Discard(player, p, "he", HandlingMethod.MethodDiscard); score.Players = new List <Player> { p }; if (ai.IsEnemy(p)) { if (p.HandcardNum + p.GetPile("wooden_ox").Count < 3 || ai.IsLackCard(p, Slash.ClassName)) { score.Score += 3; } else { bool armor_ignore = false; if (p.HasWeapon(QinggangSword.ClassName) || ai.HasSkill("jianchu", p)) { armor_ignore = true; } else if (ai.HasSkill("paoxiao|paoxiao_fz", p)) { Player lord = ai.FindPlayerBySkill("shouyue"); if (lord != null && RoomLogic.PlayerHasShownSkill(room, lord, "shouyue") && RoomLogic.WillBeFriendWith(room, p, lord)) { armor_ignore = true; } } if (!armor_ignore && ai.HasArmorEffect(player, RenwangShield.ClassName)) { score.Score += 0.5; } if (!armor_ignore && ai.HasArmorEffect(player, EightDiagram.ClassName)) { score.Score += 0.5; } if (ai.HasSkill("wushang", p)) { score.Score -= 0.5; } if (p.HasWeapon(DragonPhoenix.ClassName)) { score.Score -= 0.5; } if (ai.HasSkill("jianchu", p)) { score.Score = -0.5; } if (ai.HasSkill("tieqi|tieqi_fz", p)) { score.Score = 1; } if (ai.GetKnownCardsNums(Jink.ClassName, "he", player) == 0) { score.Score -= 2; } } } scores.Add(score); } if (scores.Count > 0) { ai.CompareByScore(ref scores); if (scores[0].Score > 2) { use.Card = card; use.To = new List <Player>(scores[0].Players); } } }