public override double CardValue(TrustedAI ai, Player player, bool use, WrappedCard card, Player.Place place)
        {
            double value = ai.AjustWeaponRangeValue(player, card);

            foreach (Player p in ai.GetEnemies(player))
            {
                if (RoomLogic.HasShownArmorEffect(ai.Room, p) && RoomLogic.DistanceTo(ai.Room, player, p, null, true) <= 2)
                {
                    value += 0.5;
                }
            }

            return(value);
        }