Ejemplo n.º 1
0
        protected override async Task <bool> Main()
        {
            var retainerList = new RetainerList();

            foreach (var unit in GameObjectManager.GameObjects.OrderBy(r => r.Distance()))
            {
                if (unit.NpcId == 2000401 || unit.NpcId == 2000441)
                {
                    unit.Interact();
                    break;
                }
            }

            if (!await Coroutine.Wait(5000, () => RetainerList.IsOpen))
            {
                return(isDone = true);
            }
            {
                uint index = 0;
                while (index < RetainerCount)
                {
                    Log("Checking Retainer n° " + (index + 1));
                    await Coroutine.Sleep(200);

                    // Select retainer
                    await retainerList.SelectRetainerAndSkipDialog(index);

                    await Coroutine.Wait(5000, () => SelectString.IsOpen);

                    string ventureLine = SelectString.Lines()[5];
                    Log("Venture Status : " + ventureLine);
                    if (ventureLine.EndsWith("(Complete)") || ventureLine.EndsWith("Unternehmung einsehen") || ventureLine.EndsWith("tâche terminée") || ventureLine.EndsWith("[完了]") || ventureLine.EndsWith("[探险归来]"))
                    {
                        Log("Venture Completed !");
                        // Click on the completed venture
                        SelectString.ClickSlot(5);
                        await Coroutine.Wait(5000, () => RetainerTaskResult.IsOpen);

                        // Assign a new venture
                        RetainerTaskResult.Reassign();
                        await Coroutine.Wait(5000, () => RetainerTaskAsk.IsOpen);

                        // Confirm new venture
                        RetainerTaskAsk.Confirm();
                        await Coroutine.Wait(5000, () => Talk.DialogOpen);

                        // Skip Dialog
                        Talk.Next();
                        await Coroutine.Wait(5000, () => SelectString.IsOpen);
                    }
                    SelectString.ClickSlot((uint)SelectString.LineCount - 1);
                    await Coroutine.Wait(5000, () => Talk.DialogOpen);

                    // Skip Dialog
                    Talk.Next();
                    await Coroutine.Wait(5000, () => RetainerList.IsOpen);

                    index++;
                }
                Log("No more Retainer to check");
                await retainerList.CloseInstanceGently();

                return(isDone = true);
            }
        }
Ejemplo n.º 2
0
        protected override async Task <bool> Main()
        {
            var retainerList = new RetainerList();

            foreach (var unit in GameObjectManager.GetObjectsOfType <EventObject>().OrderBy(r => r.Distance()))
            {
                if (unit.Name == "Summoning Bell" || unit.Name == "Sonnette" || unit.Name == "Krämerklingel" || unit.Name == "リテイナーベル" || unit.Name == "传唤铃")
                {
                    unit.Interact();
                    break;
                }
            }

            if (!await Coroutine.Wait(5000, () => RetainerList.IsOpen))
            {
                return(isDone = true);
            }

            while (retainersLeft < RetainerCount)
            {
                Log("Checking Retainer Nº {0}", retainersLeft + 1);
                // Open specified retainer
                await retainerList.OpenRetainer(retainersLeft);

                retainersLeft++;
                await Coroutine.Wait(5000, () => Talk.DialogOpen);

                // Skip dialog
                Talk.Next();
                await Coroutine.Wait(5000, () => SelectString.IsOpen);

                foreach (var retainer in GameObjectManager.GetObjectsOfType <BattleCharacter>(true).OrderBy(r => r.Distance()))
                {
                    if (retainer.Type.ToString() == "Retainer")
                    {
                        retainerName = retainer.Name;
                        break;
                    }
                }

                switch (await CheckRetainer())
                {
                case VentureCheck.Completed:
                    Log("Venture complete! Sent {0} out again.", retainerName);
                    break;

                case VentureCheck.InProgress:
                    Log("Looks like {0} is still out on a venture! Skipping.", retainerName);
                    break;

                case VentureCheck.None:
                    Log("{0} isn't assigned any ventures. Skipping.", retainerName);
                    break;

                default:
                    Log("Something went wrong?");
                    break;
                }
                await CloseRetainer();
            }

            Log("Checked all retainers.");
            // Close retainers window.
            if (!retainerList.IsValid)
            {
                await retainerList.Refresh(1000);
            }
            await retainerList.CloseInstance(300);

            return(isDone = true);
        }
Ejemplo n.º 3
0
        protected override async Task <bool> Main()
        {
            var retainerList = new RetainerList();

            foreach (var unit in GameObjectManager.GameObjects.OrderBy(r => r.Distance()))
            {
                if (unit.NpcId == 2000401 || unit.NpcId == 2000441 || unit.Name == "Summoning Bell" || unit.Name == "Sonnette" || unit.Name == "Krämerklingel" ||
                    unit.Name == "リテイナーベル" || unit.Name == "传唤铃")
                {
                    unit.Interact();
                    break;
                }
            }

            if (!await Coroutine.Wait(5000, () => RetainerList.IsOpen))
            {
                return(isDone = true);
            }
            {
                int  retainerCount = GetRetainerNum.GetNumberOfRetainers();
                uint index         = 0;
                while (index < retainerCount)
                {
                    Log("Checking Retainer n° " + (index + 1));
                    await Coroutine.Sleep(300);

                    // Select retainer
                    await retainerList.SelectRetainerAndSkipDialog(index);

                    await Coroutine.Wait(5000, () => SelectString.IsOpen);

                    if (!SelectString.IsOpen)
                    {
                        Log("Something went wrong when checking Retainer n° " + (index + 1) + ", its contract might be suspended !");
                        break;
                    }
                    string ventureLine = SelectString.Lines()[5];
                    Log("Venture Status : " + ventureLine);
                    if (ventureLine.EndsWith("(Complete)") || ventureLine.EndsWith("Unternehmung einsehen") || ventureLine.EndsWith("tâche terminée") || ventureLine.EndsWith("[完了]") || ventureLine.EndsWith("[探险归来]") || ventureLine.EndsWith("[结束]"))
                    {
                        Log("Venture Completed !");
                        // Click on the completed venture
                        SelectString.ClickSlot(5);
                        await Coroutine.Wait(5000, () => RetainerTaskResult.IsOpen);

                        // Assign a new venture
                        RetainerTaskResult.Reassign();
                        await Coroutine.Wait(5000, () => RetainerTaskAsk.IsOpen);

                        // Confirm new venture
                        RetainerTaskAsk.Confirm();
                        await Coroutine.Wait(5000, () => Talk.DialogOpen);

                        // Skip Dialog
                        Talk.Next();
                        await Coroutine.Wait(5000, () => SelectString.IsOpen);
                    }
                    SelectString.ClickSlot((uint)SelectString.LineCount - 1);
                    await Coroutine.Wait(5000, () => Talk.DialogOpen);

                    // Skip Dialog
                    Talk.Next();
                    await Coroutine.Wait(5000, () => RetainerList.IsOpen);

                    index++;
                }
                Log("No more Retainer to check");
                if (!retainerList.IsValid)
                {
                    await retainerList.Refresh(1000);
                }
                await retainerList.CloseInstance(300);

                return(isDone = true);
            }
        }