Ejemplo n.º 1
0
		public void GetRows(out Tuple4dc row0, out Tuple4dc row1, out Tuple4dc row2, out Tuple4dc row3)
		{
			row0 = new Tuple4dc(M00, M01, M02, M03);
			row1 = new Tuple4dc(M10, M11, M12, M13);
			row2 = new Tuple4dc(M20, M21, M22, M23);
			row3 = new Tuple4dc(M30, M31, M32, M33);
		}
Ejemplo n.º 2
0
		public void GetColumns(out Tuple4dc column0, out Tuple4dc column1, out Tuple4dc column2, out Tuple4dc column3)
		{
			column0 = new Tuple4dc(M00, M10, M20, M30);
			column1 = new Tuple4dc(M01, M11, M21, M31);
			column2 = new Tuple4dc(M02, M12, M22, M32);
			column3 = new Tuple4dc(M03, M13, M23, M33);
		}
Ejemplo n.º 3
0
		public Matrix4d SetRows(Tuple4dc row0, Tuple4dc row1, Tuple4dc row2, Tuple4dc row3)
		{
			M00 = row0.x;
			M01 = row0.y;
			M02 = row0.z;
			M03 = row0.w;
			M10 = row1.x;
			M11 = row1.y;
			M12 = row1.z;
			M13 = row1.w;
			M20 = row2.x;
			M21 = row2.y;
			M22 = row2.z;
			M23 = row2.w;
			M30 = row3.x;
			M31 = row3.y;
			M32 = row3.z;
			M33 = row3.w;

			return this;
		}
Ejemplo n.º 4
0
		public Matrix4d SetRow(Tuple4dc tuple, int row)
		{
			if (row == 0)
			{
				M00 = tuple.x;
				M01 = tuple.y;
				M02 = tuple.z;
				M03 = tuple.w;
			}
			else if (row == 1)
			{
				M10 = tuple.x;
				M11 = tuple.y;
				M12 = tuple.z;
				M13 = tuple.w;
			}
			else if (row == 2)
			{
				M20 = tuple.x;
				M21 = tuple.y;
				M22 = tuple.z;
				M23 = tuple.w;
			}
			else if (row == 3)
			{
				M30 = tuple.x;
				M31 = tuple.y;
				M32 = tuple.z;
				M33 = tuple.w;
			}

			return this;
		}
Ejemplo n.º 5
0
		public Matrix4d SetColumns(Tuple4dc column0, Tuple4dc column1, Tuple4dc column2, Tuple4dc column3)
		{
			M00 = column0.x;
			M01 = column1.x;
			M02 = column2.x;
			M03 = column3.x;
			M10 = column0.y;
			M11 = column1.y;
			M12 = column2.y;
			M13 = column3.y;
			M20 = column0.z;
			M21 = column1.z;
			M22 = column2.z;
			M23 = column3.z;
			M30 = column0.w;
			M31 = column1.w;
			M32 = column2.w;
			M33 = column3.w;

			return this;
		}
Ejemplo n.º 6
0
		public Matrix4d SetColumn(Tuple4dc tuple, int column)
		{
			if (column == 0)
			{
				M00 = tuple.x;
				M10 = tuple.y;
				M20 = tuple.z;
				M30 = tuple.w;
			}
			else if (column == 1)
			{
				M01 = tuple.x;
				M11 = tuple.y;
				M21 = tuple.z;
				M31 = tuple.w;
			}
			else if (column == 2)
			{
				M02 = tuple.x;
				M12 = tuple.y;
				M22 = tuple.z;
				M32 = tuple.w;
			}
			else if (column == 3)
			{
				M03 = tuple.x;
				M13 = tuple.y;
				M23 = tuple.z;
				M33 = tuple.w;
			}

			return this;
		}