internal static RestUserCommunity Create(RestCommunity community, IUser user) { var entity = new RestUserCommunity(community); entity.Update(community); return(entity); }
internal void Update(RestUserCommunity community) { base.Update(community); }
internal static RestUserCommunity Create(RestCommunity community, IUser user) { var entity = new RestUserCommunity(community); entity.Update(community); return(entity); }
internal void Update(RestUserCommunity community) { base.Update(community); }