Ejemplo n.º 1
0
        public void Draw(GameTime gameTime)
        {
            renderer.Clear();

            foreach (var primitive in world.Primitives)
            {
                //if (world.Transformations.IndexExists(primitive.Key))
                //{
                var trans = world.Transformations[primitive.Key];
                renderer.AddPrimitive(primitive.Value.Geometry, Matrix.CreateWorld(trans.Position, trans.Forward, trans.Up));
                //}
            }

            foreach (var model in world.Models)
            {
                //if (world.Transformations.IndexExists(model.Key))
                //{
                var trans = world.Transformations[model.Key];
                renderer.AddModel(model.Value, Matrix.CreateWorld(trans.Position, trans.Forward, trans.Up));
                //}
            }

            foreach (var player in world.Players)
            {
                //if (world.Transformations.IndexExists(player.Key))
                //{
                var trans = world.Transformations[player.Key];
                renderer.AddText(player.Value.Font, player.Value.Name, Matrix.CreateWorld(trans.Position, trans.Forward, trans.Up));
                //}
            }
        }