Ejemplo n.º 1
0
        public void Debug(Renderer renderer)
        {
            ShaderProgram shader = renderer.GetShader();

            if (debugSprites == null)
            {
                debugSprites = new Sprite[this.width, this.height];
                for (int w = 0; w < this.width; w++)
                {
                    for (int h = 0; h < this.height; h++)
                    {
                        debugSprites[w, h] = new Sprite(GetCellLocationInWorld(w, h), new Vector2(cellSize - 0.2f), Vector2.Zero, shader);
                        renderer.AddEntity(debugSprites[w, h]);
                    }
                }
            }
        }