Ejemplo n.º 1
0
    public void Apply(RenderGeometry geometry)
    {
        foreach (Halfedge edge in new List <Halfedge>(geometry.halfedges))
        {
            if (edge.index < 0 || edge.isBoundary || edge.opposite.isBoundary)
            {
                continue;
            }

            float angle1 = Vector3.Angle(geometry.GetEffectiveNormal(edge), geometry.GetEffectiveNormal(edge.opposite.prev));
            if (angle1 > angleThreshold)
            {
                continue;
            }
            float angle2 = Vector3.Angle(geometry.GetEffectiveNormal(edge.opposite), geometry.GetEffectiveNormal(edge.prev));
            if (angle2 > angleThreshold)
            {
                continue;
            }

            geometry.MergeFaces(edge);
        }

        foreach (Vertex vertex in new List <Vertex>(geometry.vertices))
        {
            List <Halfedge> edges = vertex.edges;
            if (edges.Count != 2)
            {
                continue;
            }

            if (Vector3.Angle(edges[0].vector, edges[1].opposite.vector) < angleThreshold)
            {
                geometry.MergeEdges(vertex);
            }
        }
    }