Ejemplo n.º 1
0
    public void CombatManagerTest()
    {
        Dictionary <ArmyType, int> attackerArmyDefinition = new Dictionary <ArmyType, int> ();

        attackerArmyDefinition.Add(ArmyType.TankToro, 17);
        attackerArmyDefinition.Add(ArmyType.TankLince, 15);

        Dictionary <ArmyType, int> defenderArmyDefinition = new Dictionary <ArmyType, int> ();

        defenderArmyDefinition.Add(ArmyType.Milicia, 160);
        defenderArmyDefinition.Add(ArmyType.TankLince, 5);
        defenderArmyDefinition.Add(ArmyType.TankToro, 5);

        //Create all components
        GameObject combatManager = new GameObject("mockCombatManager");

        combatManager.AddComponent <CombatManager>();

        GameObject attackerRegionGameObject = new GameObject("CabronilandiaRegion");

        attackerRegionGameObject.AddComponent <Region>();
        GameObject defenderRegionGameObject = new GameObject("JoputalandiaRegion");

        defenderRegionGameObject.AddComponent <Region>();

        // Create all army types
        GameObject tankToroArmy = new GameObject("tankToroArmy");

        tankToroArmy.AddComponent <Army>();
        Army tankToroArmyComponent = tankToroArmy.GetComponent <Army> ();

        tankToroArmyComponent.armyType = ArmyType.TankToro;
        tankToroArmyComponent.attack   = 3;
        tankToroArmyComponent.defense  = 7;
        tankToroArmyComponent.speed    = 2;

        GameObject tankLinceArmy = new GameObject("tankLinceArmy");

        tankLinceArmy.AddComponent <Army>();
        Army tankLinceArmyComponent = tankLinceArmy.GetComponent <Army> ();

        tankLinceArmyComponent.armyType = ArmyType.TankLince;
        tankLinceArmyComponent.attack   = 2;
        tankLinceArmyComponent.defense  = 5;
        tankLinceArmyComponent.speed    = 6;

        GameObject miliciaArmy = new GameObject("miliciaArmy");

        miliciaArmy.AddComponent <Army>();
        Army miliciaArmyComponent = miliciaArmy.GetComponent <Army> ();

        miliciaArmyComponent.armyType = ArmyType.Milicia;
        miliciaArmyComponent.attack   = 1;
        miliciaArmyComponent.defense  = 1;
        miliciaArmyComponent.speed    = 1;

        // Add them to the armies dictionary and then to the ArmyValues object
        Dictionary <ArmyType, Army> armiesDictionary = new Dictionary <ArmyType, Army>();

        armiesDictionary.Add(tankToroArmyComponent.armyType, tankToroArmyComponent);
        armiesDictionary.Add(tankLinceArmyComponent.armyType, tankLinceArmyComponent);
        armiesDictionary.Add(miliciaArmyComponent.armyType, miliciaArmyComponent);

        GameObject armyValues = new GameObject("ArmyValues");

        armyValues.AddComponent <ArmyValues>();
        armyValues.GetComponent <ArmyValues> ().SetArmyDictionary(armiesDictionary);

        // Create the regions
        Region attackerRegion = attackerRegionGameObject.GetComponent <Region> ();
        Region defenderRegion = defenderRegionGameObject.GetComponent <Region> ();

        // Initialize the army of each region
        int maxSlots = attackerRegion.GetMaxSlots();

        attackerRegion.armySlots = new RegionArmySlot[maxSlots];
        attackerRegion.ClearArmySlots();
        defenderRegion.armySlots = new RegionArmySlot[maxSlots];
        defenderRegion.ClearArmySlots();

        foreach (KeyValuePair <ArmyType, int> army in attackerArmyDefinition)
        {
            attackerRegion.AddUnitsToArmy(army.Key, army.Value);
        }

        foreach (KeyValuePair <ArmyType, int> army in defenderArmyDefinition)
        {
            defenderRegion.AddUnitsToArmy(army.Key, army.Value);
        }

        Debug.Log("CombatTest: Starting the combat !!");

        // Create and init a new Combat Manager
        CombatManager combatManagerComponent = combatManager.GetComponent <CombatManager> ();

        combatManagerComponent.SetAttackerRegion(attackerRegion);
        combatManagerComponent.SetDefenderRegion(defenderRegion);

        // Start the combat, set waiting to false so only the result is calculated (no visual feedback)
        combatManagerComponent.StartCombat(false);

        Assert.Pass();
    }