internal void ShowWaitingRoomUI(NativeRealTimeRoom room, uint minimumParticipantsBeforeStarting, Action <WaitingRoomUIResponse> callback)
 {
     Misc.CheckNotNull(room);
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowWaitingRoomUI(mGameServices.AsHandle(), room.AsPointer(), minimumParticipantsBeforeStarting, InternalWaitingRoomUICallback, Callbacks.ToIntPtr(callback, WaitingRoomUIResponse.FromPointer));
 }
Ejemplo n.º 2
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 internal void ShowWaitingRoomUI(NativeRealTimeRoom room, uint minimumParticipantsBeforeStarting, Action <RealtimeManager.WaitingRoomUIResponse> callback)
 {
     Misc.CheckNotNull <NativeRealTimeRoom>(room);
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowWaitingRoomUI(this.mGameServices.AsHandle(), room.AsPointer(), minimumParticipantsBeforeStarting, new RealTimeMultiplayerManager.WaitingRoomUICallback(RealtimeManager.InternalWaitingRoomUICallback), Callbacks.ToIntPtr <RealtimeManager.WaitingRoomUIResponse>(callback, new Func <IntPtr, RealtimeManager.WaitingRoomUIResponse>(RealtimeManager.WaitingRoomUIResponse.FromPointer)));
 }