internal void ShowPlayerSelectUI(uint minimumPlayers, uint maxiumPlayers, bool allowAutomatching, Action <PlayerSelectUIResponse> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowPlayerSelectUI(mGameServices.AsHandle(), minimumPlayers, maxiumPlayers, allowAutomatching, InternalPlayerSelectUIcallback, Callbacks.ToIntPtr(callback, PlayerSelectUIResponse.FromPointer));
 }
Ejemplo n.º 2
0
 internal void ShowPlayerSelectUI(uint minimumPlayers, uint maxiumPlayers, bool allowAutomatching, Action <PlayerSelectUIResponse> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_ShowPlayerSelectUI(this.mGameServices.AsHandle(), minimumPlayers, maxiumPlayers, allowAutomatching, new RealTimeMultiplayerManager.PlayerSelectUICallback(RealtimeManager.InternalPlayerSelectUIcallback), Callbacks.ToIntPtr <PlayerSelectUIResponse>(callback, new Func <IntPtr, PlayerSelectUIResponse>(PlayerSelectUIResponse.FromPointer)));
 }