public void OnPending(Graphic parent) { this.parent = parent as BodyGraphic; logic = new RaySegmentsCollisionLogic(this.parent.Body); parent.Parent.physicsLogics.Add(logic); logic.NewInfo += logic_NewInfo; }
public OpenGlObject(Body entity, RaySegmentsCollisionLogic logic) : this(entity) { this.logic = logic; }