Ejemplo n.º 1
0
    public bool AddRuns()
    {
        Run run = null;
        Run lastRun;

        var gameObject = PoolGenerator.Get.GetRandomObject(ObjectType.RUN);

        if (gameObject)
        {
            run = gameObject.GetComponent <Run>();
        }
        if (!run)
        {
            Debug.LogError("Error add a run", this);
            return(false);
        }
        lastRun = mRuns[mRuns.Count - 1];
        run.SetTransform(lastRun.Next);
        mRuns.Add(run);
        foreach (var rail in run.Rails)
        {
            bool find = false;
            foreach (var globalRail in mRails)
            {
                if (globalRail.Index == rail.Key)
                {
                    globalRail.AddRail(rail.Value);
                    find = true;
                    break;
                }
            }
            if (!find)
            {
                Rail newRail = new Rail();
                newRail.Index = rail.Key;
                newRail.AddRail(rail.Value);
                mRails.Add(newRail);
            }
        }
        return(true);
    }
Ejemplo n.º 2
0
    void CreateFirstRun()
    {
        Run firstRun;

        firstRun = GameObject.Instantiate(Resources.Load(START_RUN, typeof(Run))) as Run;
        if (firstRun == null)
        {
            Debug.LogError(START_RUN + " doest exist or instantiate failed");
            Destroy(this.gameObject);
        }
        mRuns.Add(firstRun);
        mActualRun = firstRun;
        foreach (var rail in firstRun.Rails)
        {
            Rail newRail = new Rail();

            newRail.Index = rail.Key;
            newRail.AddRail(rail.Value);
            mRails.Add(newRail);
        }
    }