Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        QuickLogger.Log($"Application.dataPath = {Application.dataPath}");
#if UNITY_EDITOR
        Debug.Log($"Application.dataPath = {Application.dataPath}");

        Debug.Log($"SomeObject == null = {SomeObject == null}");
        Debug.Log($"SomeObject?.FullName = {SomeObject?.FullName}");
        Debug.Log($"Path = {App?.GetComponent<MyComponent>()?.Path}");
        Debug.Log($"App?.name = {App?.name}");
#endif
    }